So I’m successfully rendering an animation from blender in a USDZ file. However, about halfway into the frames the animation starts to jerk, like it’s rotating the sphere the wrong way, then it works again. Previewing the same usdz file in Reality Composer Pro or running it in a RealityView it runs fine… which makes me think there is some issue with the:
mesh.transform?.getCurrentTransform(at: currentTime)
in the sample code for chapter 24.
Anyone else has attempted to play back animation in a usdz files and seen this issue?