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Errata for Metal by Tutorials 3rd Edition
Creating this topic to catch any typos and bugs in the 3rd Edition of Metal by Tutorials.
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October 17, 2023
About the Metal by Tutorials category
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February 5, 2022
Chapter 16: atomic_int
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December 10, 2023
Draw call bugthe book specifies that vertex shader is ran 6 times using draw call parameter vertexCount
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December 10, 2023
Need normalization for direction vector in FirstPersonCamera?
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November 24, 2023
Character animation does not move
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November 16, 2023
Including Header Files in Multiple Metal Files
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November 16, 2023
MDLAsset() not support binary model?
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November 16, 2023
Chapter 10: Light direction
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November 7, 2023
I found these phrases in xcode debug state:
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November 7, 2023
Chapter 27: Rendering With Rays
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November 3, 2023
[Chapter 18] Dampening
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October 25, 2023
Failed to render objects in Xcode 15
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October 18, 2023
Xcode 15 Ray Tracing Playgrounds
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October 14, 2023
I want to pass the texture array to the fragment shader. But there is a problem
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October 13, 2023
Chapter 4 (Third Edition) shader validation error
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September 6, 2023
I have a question about UV
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August 4, 2023
Objects that rotate with the camera
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August 4, 2023
How to use MTLRenderPipelineReflection?
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August 1, 2023
Why is the Texture not being applied to Quad?
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July 22, 2023
Chapter 16: handling 2D and 3D inputs
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July 17, 2023
Metal-cpp and SwiftUI
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July 10, 2023
Are parallel views possible
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July 9, 2023
[Chapter 23] challenge project
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June 26, 2023
GPU-driven for dynamic scenes? (Chap. 26)
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June 11, 2023
Use of .read in fragment function for MTLTexture
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June 7, 2023
Chapter 31: Is triple buffering needed when using setVertexBytes?
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June 7, 2023
Chapter 7 Checkerboard fragment
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May 30, 2023
[Chapter 13: Shadows] Shadow Depth Texture Blank
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May 26, 2023
[Chapter 4] Unable to run the sample code in the "Vertex Descriptors" Section
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May 24, 2023
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