Hello,
First, I want to apologize if you find this post missposted.
I have been through both Metal and SceneKit books.
And sincerely, skills from people here are impressive.
No doubt you have to knowledge to provide me with the advice I seek.
Imagine, your are in a 3D game.
Style FPS.
I want the player character to be able to go down though this hole in the upper left part of the room.
As I am not at all experienced in game development, I want to keep it simple.
Therefore, I would tend to:
- Make the floor a cube mesh.
- Detect the player is on the hole by collision detection between a cylinder placed were the hole is.
- Make the floor lose his rigid body propertly ; for the player point of view only
- So will the player go down …
Is it too simple? What you think? Any post somewhere to read? So far, I found nothing on the internet…
Take care
Behr