Zombie Game Over Scene mistake

In the book you make the zombie lose a life every time he collides with the granny “lives -= 1” .It is put in func zombieHit(enemy: SKSpirteNode) after loseCats(). It is supposed to be put above the “let blinkTimes” constant to work, otherwise you won’t lose a life and see the Lose Game Scene!

@game_gecko Thank you for the heads up - much appreciated! :]

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