Learn about the SpriteKit game loop.
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/3876-beginning-spritekit/lessons/3
Learn about the SpriteKit game loop.
Hi!
There’re one small mistake to correct for some future editions:
Open GameScene.swift …
func rotateSprite(sprite: SKSpriteNode, direction: CGPoint {
sprite.zRotation = direction.angle
}
Call …
rotateSprite(zombie, direction: velocity)
=> There’re missing underscore for the first parameter in the function definition.
Function have to look like this:
func rotateSprite(_ sprite: SKSpriteNode, direction: CGPoint {
sprite.zRotation = direction.angle
}
Hey thanks for the heads-up. We’re looking into this and will get it corrected as soon as possible.
Hi. The course materials have been updated. =]
When running on actual device, the Game Loop does not show the sprite after a restart.
Any thoughts?
@cparker101 Do you still have issues with this?