Veggie Saber – Introduction to Unity Development with the Oculus Quest |

@larsonmattr Can you please help with this when you get a chance? Thank you - much appreciated! :]

Hi @b_rad, great on working through the tutorial and deploying to the Oculus Quest. The reason your build is having only one controller active, and switching this activity as soon as you press a trigger is due to a missing Project Setting. Open the Edit->Project Settings->Player and locate the XR Settings. Under the Virtual Reality SDKs and Oculus, make sure that the “V2 Signing (Quest)” is enabled.

Oculus Quest supports both Quest and Go applications, dictated by a setting in the AndroidManifest. Without “V2 Signing (Quest)” your application is being built in a compatibility with Go and emulating the behavior of the Go controller. Try enabling the missing parameter, and rebuilding for the Quest!

This tutorial is more than six months old so questions are no longer supported at the moment for it. Thank you!