Hey,
I am stuck on something and could use some help…
I have created a custom Camera class, I would like to add this class to my ViewController so I can load the same camera for all my levels.
I define the class as follows:
class GameCamera: SCNCamera {
let cameraNode: SCNNode!
override init() {
cameraNode = SCNScene(named: "/GameAssets.scnassets/Camera.scn")?.rootNode.childNode(withName: "GameCamera", recursively: true)
super.init()
}
func setup(scnView: SCNView) {
scnView.scene?.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 0, z: 0)
}
}
In the ViewController I then declare a variable and initialise with the class
private var camera = GameCamera()
And i then set up the camera…
camera.setup(scnView: self.scnView)
The camera seems to load, but I can’t seem to view through it. So the class is there but maybe the actual camera object is not loaded??