My idea is to create a golf game from the balls perspective. You are being hammered by giants and you need not to get lose in the elements. So example: you are going towards the water you need to throw a rope around a tree to stop yourself. Can you survive 18 holes? Love you tutorials
I would like to build a 2D / 3D hybrid game that involves classic 2D platforming and maybe changing to 3D FPS game VR support for the 3D part in considered.
I would love to make a game like the legend of zelda, zelda gives an awesome game experience and I would love to be able to some day build a game that gives an amazing user experience.
I would like to create some classic retro 2D games like Tetris, Boulder Dash, Lode Runner, Snake and so on. And to add some of these games a 3D point of view.
I would love to build in Unity, and am currently laying out, an interactive fiction (IF) game in the style of Mystery House, Kidnapped, King’s Quest etc with environment- and plot-based puzzles but … in VR / HTC Vive level immersion. My kids would love that experience as would others, I’m sure!
I’ve been building a puzzle game in spritekit for the past couple years and would love to port it to Unity. This PDF would be a great resource to do this!