Long story short, touches to spritenodes are getting intercepted. If a touched node with a lower z position values comes in contact with a object with a higher z position property, the node with the higher z position value takes over and intercepts the touch of the node that was being dragged. This is not the desired result. How can this be fixed?
Hi @rbsmith5, without a sample code of your touch events my first guess would be to restrict touch events to only accept the currentNode? ![]()
Set it in touchesBegan, restrict it in touchesMoved (guard maybe) and release it in touchesEnded
Hope it helps
Good Luck :]
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