Why would you use @StateObject for the movieStore and @ObservedObject for the userStore/ lookAndFeelStore? Isn’t the movieList the “owner” of these properties as well? Is there a preference, as using @ObservedObject for the moviesStore and @StateObject for the userStore/lookAndFeelStore seem to work as well.
@hococoder I like to extend my thanks for the tutorial. I’d like to point out couple of things, though:
- Since this was a SwiftU fundamental, it would be nice if you slowed down and explained your challenges a bit better. You’re going too fast, and telling add this and that without the why is not good enough. Remember, we’re taking the course to learn something new, and a little bit more explanation on your challenge would’ve helped a lot to reinforce what we previously learned.
- it would also be nice to have the challenge written on a ReadMe file instead of just scattered all over the files and have me look at each file to see what you want me to do, or if a readme file is not possible, at least take 30 more seconds going over the files that we need to work on and explain it.
Thank you.
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In this exercise, it doesn’t make a big difference using either.
But overall, I think the idea is to use StateObject
s at the begging of dependencies and inject them as ObservableObject
s to avoid retaining cycles.
Also, if you only use an ObservableObject
, this object gets re-instantiated for every View draw cycle triggered by any bound vars.
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