It appears that in Swift UI when there are two gestures added to a view, only the first one is implemented. In the CardView.swift body if I create gestures in this order
.gesture(TapGesture() .onEnded { withAnimation(.easeIn, { self.revealed = !self.revealed }) }) .gesture(longPress)
The tap gesture works but not the Long Press. On the other hand, a simple swap
.gesture(longPress) .gesture(TapGesture() .onEnded { withAnimation(.easeIn, { self.revealed = !self.revealed }) })
and the long press is enabled and the tap ignored.
Is this a SwiftUI bug, or is there a work-around/fix?
Thanks