SpriteKit Water Simulation

I’ve put together a physical water simulation for SpriteKit for a game that I’m working on, which I’ve made open source.

I know there’s quite a few SpriteKit users on the forums, so thought it might be useful.

There’s a gif on the github repo so you can check it out without having to go to the bother of downloading and building the code. I’ve also included a little settings pane on the demo project so that you can tweak different properties of the simulation to see how the water reacts.

DynamicWaterNode GitHub

Enjoy!

Very nice! Thanks for sharing. Im sure many readers will find this highly useful. You might want to tweet it as well!

Wow, that’s a very neat effect - congratulations and thanks for sharing.