var animationPlayer = loadAnimationFrom("ANIMATION_TO_LOAD")
animationPlayer.animation.isRemovedOnCompletion = false
animationPlayer.animation.animationDidStop = { [unowned self] (_, _, _) in
// execute when animation end
}
When i execute play animationPlayer.play(). The animation works and it trigger animationDidStop. The problem is when i call animationPlayer.play() again, animationDidStop don’t get call no more.