Has anyone tried running any of the project/challenge files in Xcode 9? Having watched the State of the Union talk, it would appear that there’s a fair chance it will work if building to a Swift 3.2 target…although I will freely admit to being enough of a newbie regarding CocoaPods and their configuration not to know if there is a glaringly obvious reason this won’t work!
I didn’t have the chance to try the book projects, but I did compile some of my work stuff that use RxSwift and RxRealm with CocoaPods and it was mostly okay with some warnings
Thanks for the info. I’ve tried a couple of playgrounds so far and, aside from a couple of warnings, it seems to be working so far…
1 Like