RWDevCon 2018 Vault, Episode 16: Integrating Metal Shaders with SceneKit | Kodeco

This content was released on May 7 2018. The official support period is 6-months from this date.

Metal is a low level framework that allows you to control your code down to the bit level. However, many common operations don’t require you to get down to that level because they are handled by Core Image and SceneKit. This session will show you what operations you get with SceneKit and how you can go deeper with Metal when you need to without losing the convenience of SceneKit.


This is a companion discussion topic for the original entry at https://www.kodeco.com/5156-rwdevcon-2018-vault/lessons/16