Looks like I took the easy way out .
x2
is the scale factor of the screen, and the Pro Max has a scale factor of 3.
This is the fixed final sample. The changes are:
Common.h - add this to Params
:
uint scaleFactor;
Add this to Renderer.init(metalView:options:)
:
#if os(macOS)
params.scaleFactor = uint(NSScreen.main?.backingScaleFactor ?? 1)
#elseif os(iOS)
params.scaleFactor = uint(UIScreen.main.scale)
#else
params.scaleFactor = 1
#endif
In PBR.metal, change coord
:
uint2 coord = uint2(params.touchX * params.scaleFactor,
params.touchY * params.scaleFactor);
final.zip (142.6 KB)
Resolution by iOS device: