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Procedural Level Generation in Games using a Cellular Automaton: Part 2

A tutorial on procedural level generation using a cellular automaton to create cave-like levels in games.

This is a companion discussion topic for the original entry at https://www.raywenderlich.com/2424-procedural-level-generation-in-games-using-a-cellular-automaton-part-2

This tutorial is more than six months old so questions are no longer supported at the moment for it. We will update it as soon as possible. Thank you! :]