It seems that every time MrPig gets hit by a bus and a new round is launched, reserved memory increases roughly by 200MB which eventually will crash the application after few rounds once reserved memory reaches approximately 1,2GB.
I tried to chase the root cause for this but was unable to understand what actually causes that +200MB increase in memory every time MrPig respawns. Can someone confirm this is a real issue or just a random bug generated by my system? I used version which is in 23-Audio, final_bugfix folder.