Introduction to Shaders in Godot 4 | Kodeco

This content was released on Dec 29 2023. The official support period is 6-months from this date.

Shaders are powerful tools that allow developers to customize the look and feel of their games in endless ways. This article will go over the basics of writing fragment and vertex shaders in Godot 4. You’ll learn techniques to create your own visual effects. From manipulating texture colors to animating sprites, you’ll discover all the […]


This is a companion discussion topic for the original entry at https://www.kodeco.com/43354079-introduction-to-shaders-in-godot-4

Hi,

Great series, thanks for this, it’s really smooth progress through shaders.

There is a little mistake on page 4 with swaying tree sample:

the parameter sway_speed_scale doesn’t exists, it is named time_multiplier before and never updated to match its new name.

Regards.

Thanks for the heads up and sorry for the delay! I’m not sure how that happened, but I’ve corrected the parameter name to time_multiplier.

Cheers!