Image-based Modeling

Can anyone point me in the right direction about using image-based modeling in an iOS app? I mean using the iOS device’s camera to create a 3D image of a real object and applying a 2D image onto the surface of the 3D object. An example is applying a map of the world to a sphere to create a globe.

Is there a framework by Apple that can do this or must I rely on a 3rd party?

Hi @brower, if I’m understanding everything correctly, it sounds like you want to use ARKit? However, if you want the camera to recognize an object, maybe CoreML would be of use. Hope this points you in the right direction!


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