Right now my code has 1 view, 1 button, and 1 image view. Currently the code takes the photo and places on the uniimageview. How can I write the code so that every time the photo is snap it will be saved to the photo gallery. I have already updated the plist settings.
import UIKit
import AVFoundation
class ViewController: UIViewController,AVCapturePhotoCaptureDelegate {
var captureSesssion : AVCaptureSession!
var cameraOutput : AVCapturePhotoOutput!
var previewLayer : AVCaptureVideoPreviewLayer!
@IBOutlet weak var capturedImage: UIImageView!
@IBOutlet weak var previewView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
captureSesssion = AVCaptureSession()
captureSesssion.sessionPreset = AVCaptureSessionPresetPhoto
cameraOutput = AVCapturePhotoOutput()
let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
if let input = try? AVCaptureDeviceInput(device: device) {
if (captureSesssion.canAddInput(input)) {
captureSesssion.addInput(input)
if (captureSesssion.canAddOutput(cameraOutput)) {
captureSesssion.addOutput(cameraOutput)
previewLayer = AVCaptureVideoPreviewLayer(session: captureSesssion)
previewLayer.frame = previewView.bounds
previewView.layer.addSublayer(previewLayer)
captureSesssion.startRunning()
}
} else {
print("issue here : captureSesssion.canAddInput")
}
} else {
print("some problem here")
}
}
// Take picture button
@IBAction func didPressTakePhoto(_ sender: UIButton) {
let settings = AVCapturePhotoSettings()
let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first!
let previewFormat = [
kCVPixelBufferPixelFormatTypeKey as String: previewPixelType,
kCVPixelBufferWidthKey as String: 160,
kCVPixelBufferHeightKey as String: 160
]
settings.previewPhotoFormat = previewFormat
cameraOutput.capturePhoto(with: settings, delegate: self)
}
// callBack from take picture
func capture(_ captureOutput: AVCapturePhotoOutput, didFinishProcessingPhotoSampleBuffer photoSampleBuffer: CMSampleBuffer?, previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
if let error = error {
print("error occure : \(error.localizedDescription)")
}
if let sampleBuffer = photoSampleBuffer,
let previewBuffer = previewPhotoSampleBuffer,
let dataImage = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewBuffer) {
print(UIImage(data: dataImage)?.size as Any)
let dataProvider = CGDataProvider(data: dataImage as CFData)
let cgImageRef: CGImage! = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
let image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.right)
self.capturedImage.image = image
} else {
print("some error here")
}
}
// This method you can use somewhere you need to know camera permission state
func askPermission() {
print("here")
let cameraPermissionStatus = AVCaptureDevice.authorizationStatus(forMediaType: AVMediaTypeVideo)
switch cameraPermissionStatus {
case .authorized:
print("Already Authorized")
case .denied:
print("denied")
let alert = UIAlertController(title: "Sorry :(" , message: "But could you please grant permission for camera within device settings", preferredStyle: .alert)
let action = UIAlertAction(title: "Ok", style: .cancel, handler: nil)
alert.addAction(action)
present(alert, animated: true, completion: nil)
case .restricted:
print("restricted")
default:
AVCaptureDevice.requestAccess(forMediaType: AVMediaTypeVideo, completionHandler: {
[weak self]
(granted :Bool) -> Void in
if granted == true {
// User granted
print("User granted")
DispatchQueue.main.async(){
//Do smth that you need in main thread
}
}
else {
// User Rejected
print("User Rejected")
DispatchQueue.main.async(){
let alert = UIAlertController(title: "WHY?" , message: "Camera it is the main feature of our application", preferredStyle: .alert)
let action = UIAlertAction(title: "Ok", style: .cancel, handler: nil)
alert.addAction(action)
self?.present(alert, animated: true, completion: nil)
}
}
});
}}}