In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/29126/how-to-make-a-game-like-jetpack-joyride-using-latest-levelhelper-and-spritehelper-cocos2d-edition-part-3