Cocos2D is a great framework, but sometimes it’s handy to implement some of your game with UIKit. For example, it’s often useful to design your main menu, settings pages, and the like with UIKit and just use Cocos2D for your main game logic. You also might find it handy to use UIKit controls on top […]
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/3029-how-to-integrate-cocos2d-and-uikit