I have started development of and ios app in spritekit. And I wonder, how can I get rid of those black areas?
And make my green scene fully cover display(on all devices: ipads and iphones)
The iOS SpriteKit project template has a bug. It is missing a launch screen storyboard. Without a launch screen storyboard, the scene’s size is 320 by 480 pixels, which is not large enough to fill the scene.
The easiest way to fix this is to choose a launch screen file for the app target.
- Select the project from the project navigator on the left side of the project window to open the project editor.
- Select the app target from the target list in the project editor.
- Click the General button at the top of the project editor.
- Choose Main from the Launch Screen File combo box in the App Icons and Launch Images section.
Another alternative is to choose a multiplatform game project. The multiplatform game project template includes the launch screen storyboard.
More detailed information can be found in the following article:
I have same issue in my application . In my application I have various targets added to project . On the off chance that I use dispatch storyboard arrangement, I can see full screen yet for my situation my Lunch picture looks obscured and extended on iPhone 4 . To come out from this issue I have utilized Launch Image resource arrangements . After this still I am confronting same issue .I have attempted every single above arrangement, At end I found my png pictures do exclude ALPHA goals . In the wake of adding new pictures ,I can see full screen pictures .
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