That’s one of the reasons, yes. It’s inaccessible in that people will sight issues may have trouble distinguishing the controls, increases cognitive load as subtle shadows are used instead of obvious-looking controls; and because subtle shadows are used to distinguish controls then it can lead to them being hard to decipher in certain light conditions.
So yeah, this isn’t a new Material Design. It’s designers getting excited over shadows and at the same time throwing out decades of research into design accessibility.
This isn’t a knock on this tutorial. It was good. It’s only a criticism of this design concept. Personally it looks godawful to be honest It’s like the worst of both worlds (skeuomorphism and flat design).
Yono, thanks for the inspiring work!
“One who makes no enemies, makes nothing at all”
If you want people to love your work, you have to be prepared for others to hate it