How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3 | Kodeco

This content was released on Jul 3 2013. The official support period is 6-months from this date.

In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]


This is a companion discussion topic for the original entry at https://www.kodeco.com/2696-how-to-build-a-monkey-jump-game-using-cocos2d-2-x-physicseditor-texturepacker-part-3