GameplayKit Tutorial: Entity-Component System, Agents, Goals, and Behaviors | raywenderlich.com

In this GameplayKit tutorial, you will learn how to create flexible and scalable games by using the Entity-Component system with Agents, Goals and Behaviors.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/155780/gameplaykit-tutorial-entity-component-system-agents-goals-behaviors-2