Wow - this looks awesome. Well done, Eric!
Ooh! This is an awesome tutorial! Just what I needed to expand myself with some 3D chars :)) Thanks for this!
Thanks for your tutorial, I have some issue about exporting.
I export fbx as your setting, and import Unity3D.
I found Armature’s Scale and Rotation is not identity:
Scale: 100, 100, 100
Rotation: -90, 0, 0
I found Apply Scale: FBX All can solved the scale problem.
But rotation, I have no idea, help…
@wang37921
You may need to apply the rotation of the model in Blender before exporting. The default shortcut to do that is CTRL+A: https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/clear_apply.html
However, because of the difference in the way Blender and Unity handle directions (Unity uses a left-handed coordinate system, Blender uses a right-handed one) it’s easier to simply add the model as a child to a GameObject in Unity and then correct the rotation of the model.
I hope this helps!
Cheers
thx… child object and rotation could solved this problem.
but i wanna any better method. like FBX exporter could setting front and up axis.
Maybe this setting is not apply to Armature, so get the result.
@blackdragonbe Do you have any feedback about this? Thank you - much appreciated! :]
Thanks for the tutorial. Could you please tell me how did you create the idle animation for this character?
@blackdragonbe Can you please help with this when you get a chance? Thank you - much appreciated! :]
Hi!
I don’t remember exactly where I got it from originally, but I think it was one of the free animations from https://www.mixamo.com.
Cheers!
This tutorial is more than six months old so questions are no longer supported at the moment for it. Thank you!