Creating Reusable Characters With Blender and Unity | Ray Wenderlich

Characters in video games are often as memorable as the accompanying gameplay and music. In this tutorial, you’ll learn how to prepare a humanoid model using Blender and how to bring it into Unity.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/6055-creating-reusable-characters-with-blender-and-unity

Wow - this looks awesome. Well done, Eric!

Ooh! This is an awesome tutorial! Just what I needed to expand myself with some 3D chars :)) Thanks for this!

Thanks for your tutorial, I have some issue about exporting.
I export fbx as your setting, and import Unity3D.
I found Armature’s Scale and Rotation is not identity:
Scale: 100, 100, 100
Rotation: -90, 0, 0
I found Apply Scale: FBX All can solved the scale problem.
But rotation, I have no idea, help…

@wang37921

You may need to apply the rotation of the model in Blender before exporting. The default shortcut to do that is CTRL+A: https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/clear_apply.html

However, because of the difference in the way Blender and Unity handle directions (Unity uses a left-handed coordinate system, Blender uses a right-handed one) it’s easier to simply add the model as a child to a GameObject in Unity and then correct the rotation of the model.

I hope this helps!

Cheers

thx… child object and rotation could solved this problem.
but i wanna any better method. like FBX exporter could setting front and up axis.
Maybe this setting is not apply to Armature, so get the result.

@blackdragonbe Do you have any feedback about this? Thank you - much appreciated! :]

Thanks for the tutorial. Could you please tell me how did you create the idle animation for this character?

@blackdragonbe Can you please help with this when you get a chance? Thank you - much appreciated! :]

Hi!

I don’t remember exactly where I got it from originally, but I think it was one of the free animations from https://www.mixamo.com.

Cheers!

This tutorial is more than six months old so questions are no longer supported at the moment for it. Thank you!