Collisions and Collectables: How To Make a Tile-Based Game with Cocos2D 2.X Part 2 | Ray Wenderlich

In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.

This is a companion discussion topic for the original entry at