I’m following the tutorial to get the catNode’s physicsBody to match the SKtexture(imageNamed: “cat_body_outline”. But instead of showing the image texture, it’s just a regular square.
I have the same issue when building with iOS 13.5, targetting a simulator iPhone XS with iOS 13.5
However, it is working as expected when I build the same code targeting my real device iPhone XS also with iOS 13.5
And it is also working as expected in simulator when I build iOS 12.0 targeting a simulator iPad Air 2 with iOS 12.1