I’m almost finished with the chapter but I noticed that after loading a saved game, the collision detection between Arnie and the bugs doesn’t work anymore. The bugs simply bounce away and do not disappear.
I have tried the provided “final” project as well, and it actually shows the same behavior. So either there is a bug(!) still in the code, or the problem is the fact that I’m running Xcode 11.5. I did not upgrade the code to Swift 5 when prompted though.
Thanks a lot for your help, that makes a lot of sense! Yes, I was almost certain I had missed something, so I was really surprised to find it also in the “final” project.