I have just started on the 2nd game - Robot Rampage. I have a new computer so I have re-downloaded the assets (v3) and have also downloaded Unity 2018.3. I have opened up the starter project in the Ch 9 Assets but have 4 compiler errors trying to open the project which I am not sure how to fix:
Here is the details from the console -
DirectoryNotFoundException: Could not find a part of the path “C:\Users\08354570\OneDrive - VIC - Department of Education and Training\Personal\iOS Programming\Robot Rampage New\robotrampage\Library\PackageCache\com.unity.analytics@3.2.2\Tests\Editor\Unity.Analytics.StandardEvents\Unity.Analytics.StandardEvents.EditorTests.asmdef”
System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0)
System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at :0)
(wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at :0)
System.IO.StreamReader…ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at :0)
System.IO.StreamReader…ctor (System.String path) (at :0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader…ctor(string)
System.IO.File.ReadAllText (System.String path) (at :0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.LoadCustomScriptAssemblyFromJson (System.String path) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:463)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllCustomScriptAssemblyJsons (System.String[] paths) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:681)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:SetAllCustomScriptAssemblyJsons(String[])
I may have missed a line from the console it wasnt easy to copy. Is there a way around this?