In this video, you'll learn how to create the same methods but with different parameters.
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/3247-beginning-c/lessons/27
In this video, you'll learn how to create the same methods but with different parameters.
Hello! Can I download your lectures?
hello why are the videos not available any more?
Iโm not sure what you mean - the entire series is available to view on the site? Are you not seeing it?
Hello, my code for this challenge is as follow:
class GoCart
{
public void SetSpeed(int speed)
{
Debug.Log("The GoCart speed is: " + speed);
}
public void SetSpeed(int speed, bool turbo)
{
if (turbo)
{
Debug.Log("The GoCart is: " + speed * 2);
}
else
{
Debug.Log("The GoCart is: " + speed);
}
}
}
public class OverloadingChallenge : MonoBehaviour
{
void OnDisable()
{
GoCart goCart = new GoCart();
goCart.SetSpeed(10,true);
}
}
Do same thing, but its simpler, wanna know what is wrong with it because when i do challenge like this and watch your solution it was different yet giving same result.
Dont understand/KNOW what problems can cause my approach (it can i suppose if you do this different way)?
Thx for reply in advance, cheers.
@bdmoakley Can you please help with this when you get a chance? Thank you - much appreciated! :]
In SetSpeed(), you are actually making your modifications to the speed parameter. That needs to be an instance variable. In the demo, notice I use โthis.speed += 2โ instead of โspeed += 2โ. Currently, you are changing the speed but the state isnโt be recorded. I hope that helps!
@bdmoakley Remind me again why should i not repeat myself when coding. Ty.
@humdy Please check out this article when you get a chance:
I hope it helps!
Hello, I know this is kinda old but still, my code from the challenge was:
class GoKart
{
private int speed;
public bool Turbo;
public void SetKartInfo(int speed)
{
this.speed = (Turbo = true) ? speed * 2 : speed;
Debug.Log("Speed with turbo on " + speed);
}
public void SetKartInfo(int speed, bool Turbo)
{
this.Turbo = Turbo;
Debug.Log("Speed with turbo off " + speed);
SetKartInfo(speed);
}
}
public class overloadHomework : MonoBehaviour {
void OnDisable()
{
GoKart gokart = new GoKart();
gokart.SetKartInfo(5, true);
}
}
I saw another similar comment but still wanted to check if this is wrong in any way bcoz it looks like it gives the same results. thanks.