In this short series, you’ll learn the basics of 3D modeling with Blender. Vicki will walk you step-by-step through the process of creating a simple 3D mushroom, which you can then import into an OpenGL ES app. By the time you’re done, you’ll understand the basics of modeling with Blender and will be able to create your own simple models, such as a sword or a tree!
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/3721-beginning-3d-modeling-with-blender