Add ARKit Blendshapes to regular SceneKit scene

I’ve been working through the ARKit by Tutorials book over the last week or so and I think I get how to setup AR scenes, Where I’m stuck is on trying to use the face-based blend shapes on a regular SceneKit scene. I’d like to use these blend shape values to move scene nodes in a scene, similar to the Pig example in the book, only I don’t want to do this in AR. I just want a regular scene on the iPhone that has nodes that can respond to these blend shapes as form of input. Is this possible?

@radicalappdev Do you still have issues with this?