This is a companion discussion topic for the original entry at https://www.raywenderlich.com/1258241-3d-graphics-with-metal/lessons/28
This is a companion discussion topic for the original entry at https://www.raywenderlich.com/1258241-3d-graphics-with-metal/lessons/28
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When we define attribute 2 within the MDLVertexDescriptor:
let attributeUV = vertexDescriptor.attributes[2] as! MDLVertexAttribute
attributeUV.name = MDLVertexAttributeTextureCoordinate
I see that in XCode’s quick help bar, that MDLVertexAttributeTextureCoordinate is defined as:
The attribute data describes surface normal vectors.
- Why are UV coordinates called ‘surface normal’ vectors?
- Does this mean that MDLVertexAttributeTextureCoordinate could hold non-UV data within the MDL?
That would be a misprint.
MDLVertexAttributeNormal
describes surface normal vectors. MDLVertexAttributeTextureCoordinate
describes UVs (texture coordinates).
Thanks for the clarity!