Hi,
I was wondering if anyone else had the same issues as I am seeing? I set my background as:
func setupScene() {
scnScene = SCNScene()
scnView.scene = scnScene
scnScene.background.contents = “GeometryFighter.scnassets/Textures/Background_Diffuse.png”
}
However when running on the iphone 7 simulator, I see the diffused effect on the second screen, but its in black and white less noticable and not blue like the image?
Any thoughts?