the bootstrap.sh file is inside of each chapter’s RxPlayground folder.
Make sure you check “Build Active Scheme” and “Render Documentation” in the Plaground Settings (on the right sidebar)
I am having a problem that even with running boootstrap.sh on Chapter 3, I don’t get RxRelay . I even copied the build line for RxCocoa and replaced RxCocoa with RxRelay and it runs but I don’t get it. I don’t know enough about playgrounds yet to get this figured out
That is generally the answer (mark the checkbox to Build Active Scheme" and the doc one above it. The chapter that had RxRelay I had to duplicate the xcode build line and substitute RxRelay as the scheme in the bootstrap script. And then build the RxSwift and then RxRelay schemes. That worked for me, though there may have been an easier way.
Hi! I already read all the threads concerning this problem but it does not seem to work with Xcode 12.3. When the project opens (Chapter 11 - starter) the error is “no such module ‘RxSwift’”. When I select “Build active scheme” the error changes to “no such module ‘RxCocoa’” which I did not manage to solve. Any help would be appreciated. Thanks!
I checked this on my old machine running Xcode 11.2.1 and it runs perfectly out of the box.