Any help would be greatly appreciated. I am relatively new to this and just feel like I beginning to understand coding.
My issue -----
I am having difficult trying to fix a problem with a SpriteKit tutorial that I have been enhancing as a way to hone and improve my skills as a newbie.
I am experiencing multiple contacts when my player “crashes” on the ground.
- More than one life is removed, which causes my game to generate a 'Attemped to add a SKNode which already has a parent: ’ error adding the player back to the scene.
I have tried player.removeFromParent everywhere I can think of inside my code.
The game works flawlessly as long as I “crash” into “enemies” in the air. Once the player contacts the ground, it’s all over. If I “kill” the player upon contact with the ground, there is no issue, but I want the game to continue as long as the player still has lives whether the contact the ground or and enemy.
I really believe the issue would be fixed if the multiple contact problem could be resolved.