Q: Spritekit SKPhysics

How can I slide paddles from left to right individually and have the paddle the character jumped on stop while the rest keep sliding? how do I make 4 paddles slowly move to left and right back and forth at the same speed. Please and thank you.

In this code I am trying to make an SKPhysics body for all of them and I don’t know how.

override func didMove(to view: SKView) {

    background = self.childNode(withName: "background") as! SKSpriteNode
    jellyghost = self.childNode(withName: "jellyghost") as! SKSpriteNode
    paddle1 = self.childNode(withName: "paddle1") as! SKSpriteNode
    paddle2 = self.childNode(withName: "paddle2") as! SKSpriteNode
    paddle3 = self.childNode(withName: "paddle3") as! SKSpriteNode
    paddle4 = self.childNode(withName: "paddle4") as! SKSpriteNode
    jellyghost.physicsBody = SKPhysicsBody()
    paddle1.physicsBody = SKPhysicsBody()
    paddle2.physicsBody = SKPhysicsBody()
    paddle3.physicsBody = SKPhysicsBody()
    paddle4.physicsBody = SKPhysicsBody()

I am trying to make a SKPhysics body above and I don’t how to do that.
and in the code below, I am trying to have each of the 4 paddles move on their own from left to right at the same speed without them moving to the touch and things are not working out for me. right now

override func touchesBegan(_ touches: Set, with event: UIEvent?) {

for touch in touches{
    let location = touch.location(in: self)
    paddle1.run(SKAction.moveTo(x: location.x,duration: 1.0))
    paddle2.run(SKAction.moveTo(x: location.x, duration: 1.0))
    paddle3.run(SKAction.moveTo(x: location.x, duration: 1.0))
    paddle4.run(SKAction.moveTo(x: location.x, duration: 1.0))

I also want to make my character jump to the moving paddles but I don’t know how I would make my character jump up by dragging the screen up and releasing it to the current location of the paddle. How would I make it not restricted to not jumping only straight up but be flexible enough to jump x and y. Thank you