As I can use in the General Discussions category only 1 subtopic, I ask here. I bought Swift Apprentice and ask myself, what is the best way to start / continue as beginner to code (somewhere in the future) games and maybe apps for iOS / tvOS / macOS ?
I ask because there are tons of informations out there … but which I choose to get out the best results. As example, if I like to make a game like Candy Crush, is the Swift Apprentice and the tutorial https://www.raywenderlich.com/125311/make-game-like-candy-crush-spritekit-swift-part-1 enough ? Or, is it better to buy as second book the 2D Apple Games by Tutorials ? Same for iOS apps, is Swift Apprentice and this website enough to start ? Or, is the book iOS Apprentice a better way to start ? It is not a question about spent money - it is for me a question, with which way I cover all things I need.
I am aware that there is no macOS book at the moment. Suggestions about graphics, animations and sound are also very welcome.
Thanks for your answers.
If budget is a concern, you can go far with the Swift Apprentice and the free tutorials we have on the site.
If budget is not a concern, then I’d recommend the following:
If you want to make apps, then read the iOS Apprentice next.
If you want to make games (in Swift), then read 2D Apple Games by Tutorials next.
The advantage of the books is they walk you through in a nice step-by-step manner optimized for learning, and are fully up-to-date.
I hope that helps - let me know if you have any other questions!
Thanks for your answer.
I thought on these books and the tvOS Apprentice but was not sure whether this books covers everything I need.
As suggestion (which I already reported months ago) to the books, it would be nice to have a single PDF to download if you buy the book on a iPad. Even you need Xcode to develop, there is also Apple´s Playgrounds for iOS to play around. I bought the Swift Apprentice in the train and was a littlebit disappointed to get a ZIP with which Safari on iOS can´t do anything. Yes, I know that there are other app´s to solve that but this was not what I want. Even you have no Xcode, you can use the time to read the book a first time specially if your native language is not English.
Are there some suggestions about starting (self made not bought content) with graphics and sounds ?
Thanks for the suggestion on making the PDF-only available for download, I agree that would be a nice feature to have on the site.
Regarding making your own graphics and sounds, 2D iOS Games by Tutorials has a chapter that might help. From there you can get books on drawing, Illustrator, and Photoshop. I’m not much of an artist so can’t give much more help than that heh :]
Thanks for your answer.
I bought the 2D iOS Games by Tutorial and continue with that for now.