Learning Path for 2D Game Development

Hi All,

I have been working through IOS and Swift Learning paths. I have completed the iOS swift for beginners path, created both the bullseye App and Tasklist app and I am now working through the IOS user interfaces path.

Question I have is around 2d game development. I started the journey of learning swift because I designed a game a few years ago and finally decided to build it for IOS.

I feel like I have a good handle on the basic swift concepts (I have developed applications in other languages before) so am I wondering should I be focusing my time on learning SpriteKit? if so is there a SpriteKit learning path available?

There are plenty of SpriteKit resources and tutorials at RW. It’s not a formal path, but if you follow this, you will get something close to that:

  1. https://www.raywenderlich.com/3876-beginning-spritekit
  2. https://www.raywenderlich.com/5347797-how-to-make-a-game-like-cut-the-rope-with-spritekit
  3. https://www.raywenderlich.com/55-how-to-make-a-game-like-candy-crush-with-spritekit-and-swift-part-1
  4. https://www.raywenderlich.com/5504-trigonometry-for-game-programming-spritekit-and-swift-tutorial-part-1-2

Perfect. Thank you very much for this. much appreciated

I like to see more lessons on sprite kit. Store kit, ps and Xbox game controllers, Sprite view in swiftui, GKgameplay kit, monetization, Game Center…

This topic was automatically closed after 166 days. New replies are no longer allowed.