Hi,
I have a SKView
that’s presenting a SKScene
. The scene contains a camera and several SKLabelNode
s (there are more things, but the labels are my main concern). At first, I created my scene like this(bounds
are the bounds of the SKView
):
let gameScene = MyGameScene(size: CGSize(width: bounds.size.width, height: bounds.size.height))
That lead to one big problem: All of the labels are pretty blurry (regardless of the font size, an insanely big label only slightly gets sharper). It worsens when I zoom in using the camera (camera.setScale() or an action).
To fix this, I thought about doing this:
let gameScene = PlanetOrbitScene(size: CGSize(width: bounds.size.width * 4, height: bounds.size.height * 4))
I increased the size of the scene. As I use a camera (and the scene scales it to fit the screen) it doesn’t change anything, except that I now have more pixels/points to use inside my scene. This way, everything is extremely sharp and looks awesome, even if I zoom in.
Is this a valid approach? Or can’t you do this? I’m not sure if there are disadvantages.
I’d appreciate any thoughts on this. Than you very much
Dennis