How to use Particles and physicsbody?

I have created an asteroid field with a particles.sks and I can’t find how to make each of these asteroid particle have actual physicsbodies to make them bounce one against the other.
Is it possible to do that?
And how declare each particle has an individual body?
Any help will be appreciated.
Capture d’écran, le 2020-03-29 à 12.10.00

SpriteKit particles are strictly visual. You cannot attach physics bodies to them. Refer to the Overview section in the SKEmitterNode class reference for more detailed information.

This answer my questioning.

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