How to put a Unity project in an iOS project?

I do not know if this is the right forum.

My goal is to add a simple augmented reality game made in Unity and the Vuforia SDK in an iOS application made with Swift.

Thanks in advance.

No se si este es el foro adecuado. Mi objetivo es agregar un simple juego de realidad aumentada realizado en Unity y el SDK de Vuforia en una aplicacion para iOS realizada con Swift. Gracias por adelantado.

Hi @fdegiovanni and thanks for your first topic on the forums :slightly_smiling_face:.

I’ve not worked with Unity or Vuforia myself before however I did come across this once: GitHub - yshrkt/VuforiaSampleSwift: Vuforia sample code with SceneKit using Swift.

We also offer a fairly detailed Unity 3D tutorial that describes the process of integrating and deploying via Xcode although it may be a little outdated now:

Hopefully something there might be able to help you but let us know if you have any more issues :+1:

There is a section of Unity’s docs that talk about it - Unity - Manual: Getting started with iOS

The gist is that there is a “Build Target” setting in the project, which makes an Xcode project. There are some basics tweaks you can make at this level, and then build/run/test as you normally would.