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How To Mask a Sprite with Cocos2D 2.0

In the previous tutorial, we showed you how to mask a sprite with Cocos2D 1.0. This method worked OK, but it had some drawbacks – it bloated our texture memory and had a performance hit for the drawing. But with Cocos2D 2.0 and OpenGL ES 2.0, we can do this much more efficiently by writing […]

This is a companion discussion topic for the original entry at https://www.raywenderlich.com/3046-how-to-mask-a-sprite-with-cocos2d-2-0

This tutorial is more than six months old so questions are no longer supported at the moment for it. We will update it as soon as possible. Thank you! :]