Just installed Blender so first time using it, but I’m pretty sure I followed the instructions exactly. When I import the Kick.usdz file into my scene in RealityComposer, it is super small…have to scale up to 10,000% to look normal. Perhaps something simple I’m missing? It imports as expected if I use the file provided by the course.
Couple other notes:
Rotation, scale and dimensions in Blender appear to match book
When the Blender-exported Kick.usdz is imported into RealityComposer, the thumbnail looks like a ghostly outline instead an actual kick drum
The course-provided file imports fine and looks fine when added to the scene
Hi there, I’m unable to reproduce the issue you’re experiencing. When you open the Blender project and select the Kick drum for export, the most important thing to do is to APPLY ROTATION & SCALE. This is part of the instructions in the book. My tests showed that after applying Rotation & Scale, the physical size of the Kick drum is (X: 0.836m, Y: 0.71m, Z: 0.822m) at a scale of 1.0. That’s exactly the correct measurements of a Kick drum in the physical world.
My suggestion is to check if you get the same measurements after you’ve applied scale & rotation. If not, then your Blender might using different unit settings?
I’m seeing the same thing (Kick drum really small) with Blender 2.90.1 and usdpython 0.64.
Confirmed I have the same unit settings as Chris.
Update: I made some progress here. I converted the USDZ to USDA and inspected the text.
I found this line at the top which was suspicious:
metersPerUnit = 0.01
This value (0.01) is the same regardless of if I set the units to Meters or Millimeters in Blender.
If I change metersPerUnit to 1.00, convert to USDC and then use Reality Converter to convert back into USDZ it works. (There is a bug with usdzconvert v0.64 converting USDA/C to USDZ where they are using a hardcoded path from one of the authors in the CPP and it throws an error.)
@chrislanguage do you have any idea what might be happening here? thanks!