After updating OS to high Sierra, Xcode to 9 ... sprite kit issues


A game made recently with Swift 3 was working perfectly until Xcode was updated. Now sprites aren’t loaded and displayed, and other problems. I tried to write a program to initialise an SKSpriteNode with a sprite and simply use addChild. But nothing is displayed and the node count is showing up as 0. Please help.

@cybershoggy Thanks very much for your question! I do apologize, but I believe honestly that the best way to get an answer to your specific problem would be to post it on You’ll more than likely find a solution to your problem within 24 hours.

I hope this helps!

All the best!

Hi syedfa Thanks for your suggestion. i have done so.

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