3D Apple Games by Tutorials: Chapter 2 Nodes


I was wondering if anyone else had the same issues as I am seeing? I set my background as:

func setupScene() {
scnScene = SCNScene()
scnView.scene = scnScene
scnScene.background.contents = “GeometryFighter.scnassets/Textures/Background_Diffuse.png”

However when running on the iphone 7 simulator, I see the diffused effect on the second screen, but its in black and white less noticable and not blue like the image?

Any thoughts?

Looks like another developer has this problem.

Its the alpha channel on the image, just export it out again from an image editor.