# Using Xcode: Version 10.2.1 - final CatNap project - Chapter 7: Scene Editor

**URL:** <https://forums.kodeco.com/t/using-xcode-version-10-2-1-final-catnap-project-chapter-7-scene-editor/71466>\
**Category:** 2D iOS & tvOS Games by Tutorials\
**Created:** [May 20, 2019, 8:18pm UTC](https://forums.kodeco.com/t/using-xcode-version-10-2-1-final-catnap-project-chapter-7-scene-editor/71466 "2019-05-20T20:18:25Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![sgerrard](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/sgerrard/32/93812_2.png) [@sgerrard](https://forums.kodeco.com/u/sgerrard)\
**Post date:** [May 20, 2019, 11:45pm UTC](https://forums.kodeco.com/t/using-xcode-version-10-2-1-final-catnap-project-chapter-7-scene-editor/71466/2 "2019-05-20T23:45:10Z")

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The cat node has a tendency to get paused. This can be fixed by doing

> isPaused = false

inside of func didMoveToScene() in the class CatNode.

Also, when you get to them, do

> catAwake.isPaused = false

in func wakeUp(), and

> catCurl.isPaused = false

in func curlAt(scenePoint: CGPoint).

It is possible to avoid getting isPaused set to True while using the storyboard, but it takes vigilance, so fixing it in code is easier.

Here is one of the old posts on the topic (search phrase is “like a boss”). The last post is on not letting it get tweaked on the storyboard.

> [@Unable to swing the cat's tail like a boss (Chapter 7)](https://forums.kodeco.com/t/unable-to-swing-the-cats-tail-like-a-boss-chapter-7/35451):
>
> Hi, Following the instructions up to page 179 in the latest pdf, when I deploy CatNap to either a simulator or to my iPad, the animation for swinging the cat’s tail doesn’t seem to be triggered. I have noticed the following, which may be relevant: The cat’s tail does swing when I press animate in the Cat.sks action editor. The cat’s tail does not swing when I press animation in GameScene.sks editor. Changing the startup up scene to Cat.sks shows the swing action as expected. The provided “fi…

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